Matt Schaffter
VFX Artist
Redmond, United States

Summary

Visual Effects Artist with a passion for making games. I graduated from UCF with a degree in Digital Media in 2017, and in my time there I've explored several different roles in the game development process. Once I had begun learning how to create visual effects and complex materials I realized my niche, and have been working to improve my skills since. I enjoy challenging myself to find ways to create new effects, and new ways to create effects I've made in the past, as well as implementing my effects and materials in ways that enhance the immersive experience of games.

Resume PDF

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Skills

Visual EffectsGame DevelopmentMaterials3D ArtLightingLevel DesignGameplay Design

Software proficiency

Unreal Engine
Unreal Engine
Houdini
Houdini
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
After Effects
After Effects
Substance 3D Designer
Substance 3D Designer
Quixel Suite
Quixel Suite
NDO
NDO
DDO
DDO
Flash
Flash
Marmoset Toolbag
Marmoset Toolbag
3DCoat
3DCoat

Reel

Productions

    • Video Game
      LEAF (School Project)
    • Year
      2017
    • Role
      3D Artist, Visual Effects Artist
    • Company
      Loose Leaf Studio
    • Video Game
      Pastry Panzer Panic! (School Project)
    • Year
      2017
    • Role
      3D Artist, Level Designer, Lighting Artist, Visual Effects Artist
    • Company
      Dysanian Dawn
    • Video Game
      Empress (School Project)
    • Year
      2016
    • Role
      3D Artist, Level Designer, Lighting Artist
    • Company
      Bad Neighborhood

Experience

  • 3D Modeler at Dexterity Interactive
    Orlando, United States of America
    January 2017 - August 2018

    Primary 3D Modeler for projects with Dexterity Interactive. Responsible for modelling & texturing props from photos of real-world products for virtual reality training simulations, including implementing blend shapes to mimic real-world function to provide visual feedback for users. Software used: Maya, Marmoset Toolbag 3, Photoshop, and Quixel Suite; implemented in Unity Engine.