Visual Effects Artist with a passion for making games. I graduated from UCF with a degree in Digital Media in 2017, and in my time there I've explored several different roles in the game development process. Once I had begun learning how to create visual effects and complex materials I realized my niche, and have been working to improve my skills since. I enjoy challenging myself to find ways to create new effects, and new ways to create effects I've made in the past, as well as implementing my effects and materials in ways that enhance the immersive experience of games.
Primary 3D Modeler for projects with Dexterity Interactive. Responsible for modelling & texturing props from photos of real-world products for virtual reality training simulations, including implementing blend shapes to mimic real-world function to provide visual feedback for users. Software used: Maya, Marmoset Toolbag 3, Photoshop, and Quixel Suite; implemented in Unity Engine.