Lighting and environmental effects to create a "not too long after a storm" feeling, using the Slums environment from Unreal Marketplace. In the hot, humid jungle the bugs come out as soon as the rain subsides, and the light breeze and slight drizzle can't keep them away from the lights! Windblown trash litters the slums as tarps struggle to keep water from seeping through the roof panels, flapping in the wind. The fresh rain wastes no time evaporating into a muggy, thick ground fog in this remote jungle village.
Lighting & all visual effects done by me. Every tarp, piece of cloth, and wire material was edited to include "wind masks" - I essentially added wind to each material and then baked 3 gray scale images into an RMA texture to mask the wind's intensity, so that parts of each asset that are anchored down, or pulled tight, close against other geometry etc. are not flapping around.
Created for Fabio Silva's Fall 2018 CGMA course "Visual Effects for Games" - final project.
Cinematic render of updated project