A simple, yet realistic fire material & material instances that allow for a wide variety of fire "types" (calm, turbulent, liquid/gas/solid-fueled) and three effects showcasing the versatility of the material. Material uses a single seamless flame texture made in Photoshop from a photo of fire as well as a noise and shape mask made from scratch in Photoshop. Depth fade is used to make flame color blue where it is very close to any object (supposed fuel source) to imitate the look of real fire. Dynamic Parameter controls the X & Y offset as well as texture sample rotation per-particle to maintain random variation while still keeping panning & UV distortion directions consisted throughout the effect.
Original fire material, calm, and turbulent flire effects created during Fabio Silva's 2018 CGMA course "Visual Effects for Games" and then remade after the course per Fabio's feedback, as well as to meet some of my own goals for this material/effect.
Unreal Engine 4 Fire Effect