Empress: Village Level

Made for a Fall 2016 senior workshop in college. I was responsible for creating the Village level from top to bottom, as well as the 3 enemy characters and a combat stage. After the idea was concepted and my references were gathered I began with a block out and then created all environmental assets for the level. Once assets were placed I added the effects and did the lighting.
All texture images used for materials and texturing created by Rita Barrueto
Tombstone assets created created by Kenneth Morrsion
Mushroom, tree, and rice crop assets created by Elijah Brose
Palace and lantern assets created by Stephen Atwood
All other assets created by me.

Player start. Players exit the previous level via a cave and begin this level leaving the cave.

Player start. Players exit the previous level via a cave and begin this level leaving the cave.

First view after entering village gates

First view after entering village gates

Cemetery enterance.

Cemetery enterance.

Inside the cemetery.

Inside the cemetery.

Shot of the bridge

Shot of the bridge

Deep inside a hidden cave

Deep inside a hidden cave

Terraced rice paddies

Terraced rice paddies

The view of the Palace (end of level) from the entrance of the village

The view of the Palace (end of level) from the entrance of the village

The view of the village from the Palace entrance

The view of the village from the Palace entrance

The base of the hill leading to the Palace.

The base of the hill leading to the Palace.

Overhead shot used to make a mini map. Players begin in the bottom right and make their way up through the village, over the bridge and down the paddies to make it to the village after defeating the boss.

Overhead shot used to make a mini map. Players begin in the bottom right and make their way up through the village, over the bridge and down the paddies to make it to the village after defeating the boss.

Empress Trailer