Made for a Fall 2016 senior workshop in college. I was responsible for creating the Village level from top to bottom, as well as the 3 enemy characters and a combat stage. After the idea was concepted and my references were gathered I began with a block out and then created all environmental assets for the level. Once assets were placed I added the effects and did the lighting.
All texture images used for materials and texturing created by Rita Barrueto
Tombstone assets created created by Kenneth Morrsion
Mushroom, tree, and rice crop assets created by Elijah Brose
Palace and lantern assets created by Stephen Atwood
All other assets created by me.
Empress Trailer